Small Soldiers
| 1998Directed by: Joe Dante
Main Plot
Small Soldiers follows the story of a group of toy action figures that come to life due to a military-grade microchip technology. When a new line of toys, the Commando Elite, is released, they are programmed to follow military orders and engage in combat. However, the toys' creators inadvertently unleash chaos when the Commando Elite begin to take their mission too seriously, targeting their rival toys, the Gorgonites, who are designed to be peaceful and non-violent. As the toys wreak havoc in a suburban neighborhood, a group of children must navigate the ensuing chaos and find a way to stop the Commando Elite before they cause irreversible damage. The film blends action, comedy, and adventure, exploring themes of technology, consumerism, and the consequences of war, all while showcasing the imaginative world of toys coming to life.
Characters
- Kirsten Dunst plays Christy Fimple, a teenager who helps the protagonist battle against the sentient toy soldiers causing chaos in their town.
- Gregory Smith plays Alan Abernathy, a teenager who discovers that his new action figures are actually advanced military robots, leading him to protect his town from their ensuing chaos.
- David Cross plays Irwin Wayfair, a toy designer who helps create advanced action figures that become dangerously self-aware, leading to a battle between toys and humans.
Ending Explained
In the ending of Small Soldiers, the conflict reaches its climax as the toy soldiers, equipped with advanced military technology, wreak havoc in a suburban neighborhood. The protagonist, along with his friends, realizes that the only way to stop the chaos is to confront the toys directly. They devise a plan to use the toys' own programming against them, exploiting the soldiers' weaknesses. As the battle escalates, the kids manage to outsmart the Commando Elite by using their knowledge of the toys' limitations. In a pivotal moment, they lure the soldiers into a trap, leading to a showdown that ultimately results in the destruction of the Commando Elite's leader, Chip Hazard. This act symbolizes the triumph of creativity and teamwork over militaristic aggression. The resolution of the main conflict comes when the surviving toys, the Gorgonites, are freed from the Commando Elite's influence. They find a new purpose, embracing their identity and rejecting the violent programming instilled in them. The narrative concludes with a sense of hope, as the characters learn valuable lessons about friendship, responsibility, and the consequences of unchecked technology. The ending reinforces the idea that understanding and cooperation can overcome conflict, even in a world dominated by toys.