The Big Snooze
| 1946Directed by: Robert Clampett, Arthur Davis
Main Plot
"The Big Snooze" is a classic animated short film from the Looney Tunes series, directed by Robert Clampett and Arthur Davis. In this humorous and imaginative cartoon, the story revolves around the iconic character, Elmer Fudd, who decides to retire from hunting and opts for a peaceful life by literally tearing up his contract with the cartoon studio. However, his retirement is short-lived as Bugs Bunny, not ready to let his adversary go so easily, intervenes in a mischievous manner. Bugs takes it upon himself to ensure that Elmer's dreams are anything but restful. He infiltrates Elmer's sleep, leading him through a series of surreal and zany dream sequences designed to convince him to return to his role as Bugs' foil. The dreams are filled with wild antics and slapstick comedy, typical of a Looney Tunes cartoon. The film cleverly plays with the concept of dreams within dreams, adding layers of confusion and hilarity. Ultimately, the relentless meddling by Bugs leads to humorous consequences, reflecting the playful and chaotic spirit of the series.
Characters
- Mel Blanc voiced Bugs Bunny, who sabotages Elmer Fudd's dream to ensure his escape, turning the hunter's nightmares into humorous chaos.
- Arthur Q. Bryan voiced Elmer Fudd, who tries to retire from hunting but is thwarted by Bugs Bunny in a series of dream-induced antics.
Ending Explained
In the conclusion of the animated short film "The Big Snooze," directed by Robert Clampett and Arthur Davis, the plot reaches its peak when Elmer Fudd, frustrated by his continual failure to catch Bugs Bunny, decides to retire from hunting and tear up his contract with Warner Bros., effectively trying to end his role in the cartoon. However, Bugs Bunny, who thrives on the chase, is not ready for the series of events to end. He intervenes by entering Elmer's dream to manipulate him into returning to the hunt. In Elmer's dream, Bugs takes control, creating absurd and surreal scenarios to provoke Elmer. These include exaggerated and impossible hunting situations and transformations of the landscape and characters, which become increasingly bizarre and humorous. Bugs' antics in the dream are successful in frustrating Elmer to the extent that he wakes up, determined to resume his pursuit of Bugs, thus reinstating the status quo of their relationship. The ending underscores the dynamic between Elmer and Bugs, highlighting the dependency of their identities and roles on each other within the cartoon world. It also plays with the idea of control and agency, showing Bugs as the orchestrator of action not just in the real cartoon world but even within dreams, blurring the lines between reality and imagination in the slapstick,